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Lydia Wei

Game Designer

Projects

Hycave
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Game Designer, Gameplay Programmer

A multi-player 3D game using CAVERN, a 270-degree circular screen, with multiplayer head-tracking cooperative interactions in the CAVERN system.​

Aim to implement multiplayer head-tracking cooperative interactions in the CAVERN system.

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Players will put on the 3D glasses, collaborating with each other, navigating, and experiencing the world as moles.

UNsolved

Game Designer

A large-scale, multiplayer board game designed to shed light on the impacts of broken plastic recycling systems worldwide.

By experiencing the complexities and challenges faced in the recycling industry, particularly the ethical dilemmas surrounding plastic waste, players will be encouraged to rethink the approach to recycling, waste management, and environmental responsibility.

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Blue Lotus

Indie Project

Designer, Researcher, Programmer

A simple prototype of a single-player RPG game, with support of research of existing games centered around ancient Chinese poetry in the market.

The project aims to explore the possibilities of using video games as supplementary to learning Classic Chinese Poetry.

Lanticulus Lab -
Ongoing

Game Designer

Lenticulus Lab is developing immersive interactive experience for the Looking Glass Display, a holographic screen enabling 3D gaming without VR headsets.

 

By integrating advanced mechanics, gesture controls, and real-time 3D rendering, we aim to create engaging, volumetric gameplay, pushing the boundaries of interactive entertainment and redefining the future of holographic gaming.

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Immortal Journey
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Game Desinger

Immortal Journey is a strategy turn-based card game for 4 players.


The game uses Chinese Fantasy as background, embedding the stories into mechanics. 

Earlier Projects

Projects
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Email: zhiyinw4@uci.edu | Tel: +1 949-992-5998

Email: lydiawei98@gmail.com |Tel: +86 18054226003

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